Pathfinder 2e dex to damage

Written by Airp NkmnvgLast edited on 2024-07-06
Str +4, Dex +2, Con +2, Int-1, Wis +2, Cha +1 Wolf Empathy (divination, pri.

There are only a few methods that I know of, to increase specifically crossbow damage; aside from magical enchantments (+1-+5), there's the fighter only weapon training (+1 every 5 levels, I believe), fighter-only Weapon Specialization (+2 at level 4, and another +2 later), the fighter only archetype, Crossbowman (At level 3, you add 1/2 Dex to damage, when taking a readied action; this ...Regularly, ranged attacks use Dexterity to hit, and do not add a stat to damage. Exceptions occur, such as adding strength to damage with thrown weapons, composite bows adding x-amount of strength to damage, Gunslinger / Trench Fighters / etc adding Dex to ranged damage, and a couple of other abilities (Way of the Shooting Star using Charisma for both attack and damage with starknives, and the ...SourceSecrets of Magic pg. 35 1.1 Combining the physicality and technique of a warrior with the ability to cast arcane magic, you seek to perfect the art of fusing spell and strike. While the hefty tome you carry reflects hours conducting arcane research, your enemies need no reminder of your training. They recognize it as you take them down ...This would provide you the Drakeheart Mutagen which only requires that you have a +2 to Dex The weapon options needs to be expanded on. e.g. Shortsword would be a great option for a dex-based investigator, with comparable damage to the Sword Cane while also being light bulk You should consider looking at the Ancestry's weapon feat tree.8. There are several weapons including ones that are two handed that are usable with the weapon finesse feat. Then if you are allowed to use the unchained rules, an unchained rogue has the ability to add dex to damage for one of these weapons! This allows you to get 1.5x dex as damage! At 1st level, a rogue gains Weapon Finesse as a bonus feat.It looks like you can use a shortspear with Swashbuckler's finesse, and get Dex for damage if you use the Dervish archetype. That said, unless there's a specific reason, a rapier would probably be better and gain the same benefits from Dervish. Dex to damage isn't as major of a thing for swashbuckler since they add their level to the damage ...Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune.For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit.A D4 monk attack, even with dex to damage, becomes an awful limitation past level 4-5. A rouge can have one of these in their off hand to take advantage of finesse trip or disarm or other cool feature, but still rely on a higher damage die weapon as their main thing. Monks in a stance don't get options like that.Casters have three advantages over martials: *The ability to aim for saves/ac that are lower for that creature *That spells have positive failure effects *That spells use a stat (Int,Cha,Wis) that has other uses besides just damage. Yes. You can drink a quicksilver mutagen to boost spell attack rolls. Whether this was intended or not is unclear ...8. There are several weapons including ones that are two handed that are usable with the weapon finesse feat. Then if you are allowed to use the unchained rules, an unchained rogue has the ability to add dex to damage for one of these weapons! This allows you to get 1.5x dex as damage! At 1st level, a rogue gains Weapon Finesse as a …At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level. Defense Potency Source Gamemastery Guide pg. 196 At 5th level, you gain a +1 potency bonus to AC. At 11th level, this bonus increases to +2, and at 18th level, to +3. Perception PotencyYou can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment in feet. Ranged weapons with this trait use the range increment specified in the weapon’s range entry. p183.What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands? Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with ...Generally speaking, Dex tends to be quite a bit more feat-intensive. You need extra things like Weapon Finesse just to make it viable, and then you still deal less damage unless you make your weapon Agile (which may mean taking the Craft Magical Arms and Armor feat), or a Dex-to-damage feat (of which there aren't that many, Fencing Grace is an example of such a feat). Base Weapons. SourcePlayer Core pg. 275Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 8. It has the spells that you want, it's a face, it can have high dex and fight unarmed decently and, with polymath muse, you can get a spell book (maybe not a full spellbook, but a spellbook still) AND you can get rouge dedication to get that sneak attack. If you don't want to get to level 8 for sneak attack on spells, you can still get the ... The biggest benefit the Scythe has going for it is the ×4 Critical Multiplier, so you should do everything to enhance that. Impact (+2) will increase the base damage from 2d4 to 2d6, which results in a 8d6 crit. Keen (+1) increases the Critical Threat Range to 19-20. (10%) As for throwing it, there's a little problem.the second one is perfect for me. For instance Dervish Dance allows you to use Dex for damage with a scimitar, but you have to use it one handed, and it has a skill and feat prerequisite. My GM allows us to make up certain feats, with his approval, that do the same thing if we make it similar. All of those were no biggie for my character to ...Nothing! The same with crossbows and other machine based ranged weapons. Thrown weapons are an exception because the harder you throw, the more damage they do on impact. If you want to add strength to a bow, you need a composite bow at least +1. (Note: not a magic +1 bow, but a strength bonus +1.) With a strength bonus equal to or higher than ...Unchained Rogue is the straightest dex to damage, but it is behind the wall of three levels before it unlocks. IE- long enough that it is not just a 'dip'. So that support the rogue, but makes it hard to get on other builds without delaying a lot of things. Agile is also general, but it is a direct cost.Is it from a recent rainfall, or has it been there for years? Whether you’re dutifully attending open houses looking for your next home, or have lived in the same one for decades, ...SourceCore Rulebook pg. 621 4.0 Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as "X persistent [type] damage," where "X" is the amount of damage dealt and " [type]" is the damage type. Like normal damage, it can be doubled or halved based on the results of an attack roll or ...Class features, like for the rouge, and some feats add Dex to damage. Weapon Finesse lets you use dex to calculate the attribute in a melee hit. So it goes from Str + Base Attack to Dex + BAB. Other feats let you add like dex to damage for slashing, or weapons you can finesse. Also as others have pointed out magic can add dex to …But the attack roll is what is being done. Fineese trait = use dex instead of str on attack rolls. Trip trait (on a weapon)= you may use this weapon to perform the trip action. Trip action (atheltcis) = an action to trip. That has the ATTACK trait. Therefor it is an attack roll to perfor the action. So. Composite is a weapon quality, and works exactly like it says unless specifically modified. Composite adds strength bonus to damage - this is not something generic bows do or that is at the level of ranged combat rules, it is a specific property called Composite. There is no ability in the game that modifies Composite - the appropriate text ... Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9 on page 446, but they’re summarized here, followed by the rules for weapons and dozens of weapon choices.Bombs are a ranged weapon. So the attack roll will look like this. Dex Modifier + Proficiency + Level. When they get other types of bonuses then include those. So at level 1 it should look like this: +3 (with 16 dex) + 2 (trained) + 1 (level) = +6 to attack roll. Note: Even though the bomb is thrown it does not have the thrown trait.A D4 monk attack, even with dex to damage, becomes an awful limitation past level 4-5. A rouge can have one of these in their off hand to take advantage of finesse trip or disarm or other cool feature, but still rely on a higher damage die weapon as their main thing. Monks in a stance don't get options like that.Nope. Doesn't remove it from the groups it's already in, just adds another one at the price of going up a proficiency category. No, but a Stonebow is basically a crossbow that shoots sling bullets instead of bolts, and Bolt Ace can get Dex to damage with crossbows. The only issue is that it's not super clear if by RAW the stonebow is a crossbow.Finesse Legacy Content Source Core Rulebook pg. 282 4.0 You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.This benefit doesn't apply to a simple weapon with a damage die greater than d8 or a martial or advanced weapon with a damage die greater than d6. (Apply any abilities that alter the damage die size first.) Critical hits you make with these weapons gain the weapon's critical specialization benefit if the target is off-guard to you.Because the amount of damage can vary based on the specific circumstances, the rules for specific environments and natural disasters use damage categories to describe the damage, rather than exact numbers. Use Table 10-11 below to determine damage from an environment or natural disaster. When deciding the exact damage amount, use your best ...Best Buffs in Pathfinder 2e. Now that we've gone over the basics, let's take a look at some of the best buff spells in Pathfinder. With these spells, you can enhance your party to stand against fierce enemies. Each spell has a different effect, so be sure to read the descriptions carefully. Some spells will help you avoid taking damage."Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. Here I talk about why that's a bad idea.It's a deliberate design descision taken by D&D 3.5e and grandfathered in to Pathfinder in order to balance out ranged and melee combat. Generally you don't, but there are some cases where you do. Bow damage is actually modified by strength, but only a composite bow can add damage. Composite bows with a strength rating of +1 or higher require ...By additional or other modifiers there's a couple of them, the most common is items there is also a couple feats and class features and have an impact on several modifiers. So just make sure you're not missing everything that go over it, add it up, make any notes if you need to and there you go. Now let's move on the second modifier we ...Composite is a weapon quality, and works exactly like it says unless specifically modified. Composite adds strength bonus to damage - this is not something generic bows do or that is at the level of ranged combat rules, it is a specific property called Composite. There is no ability in the game that modifies Composite - the appropriate text ...Arguments for dex to damage include: (P1) In both fiction and real life many fighters rely more on speed and precision than strength (e.g., Arya Stark, Inigo Montoya, Jack Sparrow, D'Artagnan, and George Patton.) Many players want options to build these kind of finesse characters and still be deadly in a duel.We discuss if homeowners insurance covers water damage or not and what qualifying for water damage depends on. By clicking "TRY IT", I agree to receive newsletters and promotions f...Definitive Investigator Build Guide. As my last optimization guide was such a blast to write, I've been hard at work on a new one. This time, I've taken a deep dive into the investigator class. Below are one hundred pages covering ancestries, feats, skills, backgrounds, items, and methodologies. The guide covers all current expansion books ...Katana Legacy Content Uncommon Deadly d8 Two-Hand 1d10 Versatile P Source Core Rulebook pg. 281 4.0 PFS Note For the purposes of Pathfinder Society play, choosing the following region as a Home Region (or with the World Traveler boon) grants access this item: Jinin, Minkai, Shokuro Favored Weapon Shizuru Price 2 gp; Damage 1d6 S; Bulk 1 …Arguments for dex to damage include: (P1) In both fiction and real life many fighters rely more on speed and precision than strength (e.g., Arya Stark, Inigo Montoya, Jack Sparrow, D'Artagnan, and George Patton.) Many players want options to build these kind of finesse characters and still be deadly in a duel.This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls (if any) as an item bonus to the Athletics check. My first assumption was this: --- Whip Bonus (0) + Attack Bonus (Dex + Prof = 13) + Athletics (8) + Disarm roll (d20) vs. Opponents DC (10 + Reflex Save) Reading it again, "Adds the ...You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment in feet. Ranged weapons with this trait use the range increment specified in the weapon’s range entry. p183.Is there any way to get DEX to Damage? I know we can get DEX to Hit, but I haven't seen a way to get DEX to damage yet. Only way to do so in the game right now …However, additional Dex-to-damage is not modified. Consider the 11th-level Swashbuckler deed Bleeding Wound: At 11th level, when the swashbuckler hits a living creature with a light or one-handed piercing melee weapon attack, as a free action she can spend 1 panache point to have that attack deal additional bleed damage.Build unlimited Pathfinder 2e characters Create Now. Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier. You can also use it for the basic actions Arrest a Fall and Grab an Edge instead of Reflex.Ignore the ones saying dex based monks are wrong. Unless you're going a specific strength-based build (such as dragon style or scaled fist archtype), a monk is supposed to go heavy dex. 4 levels in unchained rogue gives Debilitating Injury, helping with your to-hit. Also sneak attack, a rogue talent, and dex to hit/damage.Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys.Apr 2, 2024 · The two main builds you want to go for Fighter are Strength-based or Dexterity-based. Strength-based characters can deal a lot of damage while hiding behind strong armor, while Dexterity-based ... There really arent any, just wear explorer's clothes. The thing is that you can't get 20 DEX until level 10, so that's a lot of time where light armour can be useful. Well if starting at lvl1 you won't hit 20 dex until lvl9 at the earliest, so for at least 8 lvls there is a reason. Certain runes won't engrave onto explorer's clothing.Step 1: Decrease Starting Scores. SourceGamemastery Guide pg. 182All of a character's ability scores start at 10. If the PC's ancestry has ability flaws, decrease those ability scores to 8. A player can also voluntarily lower any ability score to below 10 to gain more Ability Points to use in Step 2. They gain 1 Ability Point for lowering ...I'd reccomend you go 18/16 for Str/Dex or Dex/Str and get both high AC and high damage. Currently im playing a 18 Dex/16 Str wolf stance monk which is fun, backstabber is useful since I can flank pretty often because of how mobile monks are. Monastic weaponry with a bo staff seems like the solution here. Trip and Stand Still are your best ...This damage increases to 3 if you're a master, and to 4 if you're legendary. Nature's Edge Level 9 You always find the weak points in your foes' defenses when they're on unfavorable terrain. Enemies are flat-footed to you if they're in natural difficult terrain or in difficult terrain resulting from a snare.Unchained Rogue is the straightest dex to damage, but it is behind the wall of three levels before it unlocks. IE- long enough that it is not just a 'dip'. So that support the rogue, but makes it hard to get on other builds without delaying a lot of things. Agile is also general, but it is a direct cost. no. No. Even finesse weapons uses strength for damage, so you would need to get high strength anyways, and some of the medium armors has a dex cap of 1. "I was tempted to grab two katanas and go with a two-weapons fighter". Nah that wont do the weapon any good, if you want to do that then you should have a katana in the main hand and wakizashi ... Prerequisites: Weapon Finesse, base attack bonus +1. Benefit: You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack.The second feat in our one-two combo with Weapon Focus, Weapon Specialization provides +2 to damage rolls made with the weapon you selected Weapon Focus with. This should be taken immediately at level 4, when it comes available to get the most out of the damage bump. Like Weapon Focus, it is the bedrock for even more feats that build on it.Reach is great, trip is good, nonlethal is almost always better than lethal (though you do have to carry a shortsword or dagger for the occasional construct enemy), it's really solid. Especially for Thaumaturge, since you get the Weapon implement reaction with reach and the class has a bunch of flat damage to compensate for the lower damage die.Even then, when you get it to hit you do not get it to damage. An Abadar Justicar (3 level prestige class) gets to add cha to hit up to 3 times per day. Not to damage. Paladins, obviously, but that's limited to alignment. Mysterious Strangers add it to damage with guns, but not to hit. So there's really no way to do it outside of consuming spells.The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.At level 1, presuming an 18 in Dex, you should have a +9 to hit with 1d6+1 damage on hit. It seems low but you don't have to spend as many actions moving into place as a melee does. That Fighter with the 1d12+4 greatsword strike at +9 seems so much better but some combats will keep that Fighter using 2 actions a round on movement.Benefit: You may add your Dexterity modifier in place of your Strength modifier when wielding a light weapon or a weapon that gains the benefits of the Weapon Finesse feat (such as the rapier) when determining additional damage inflicted upon a successful attack. This modifier to damage is not increased for two-handed weapons, but is not ...Damage 1d2 (small), 1d3 (medium); Critical x2; Type Bludgeoning Category Light; Proficiency Simple Weapon Group Close. An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat).9 Elemental Damage. Elemental damage caused by players is most often delivered through the use of offensive spells, but can also be caused by the environment. The kinds of damage covered by this are acid, cold, electricity, fire, and sonic damage. Most of these are self-explanatory. Fire burns, acid dissolves, and a shock of electricity can ...Deals 1d6+4 damage on a roll of 8, x2 on 18+. Average 7.5. Level 1 swashbuckler: 10 str, 18 Dex, short sword. Deals 1d6. With panache (1 action tax at beginning of combat) is at 1d6+2. Average 5.5. So, at face value, we'd say rogue is 2 points ahead if neither sets up their big hit, unless swash takes 14str.Dex based doesn't mean leave strength at 10 it means have Dex higher than str. So yes your damage is a little lower but it's not half. Also even if bows don't come up often they don't need to. If you get a few shots with a bow or get to make an extra strike every once and a while because of the 5ft faster speed (or get into a flank) the ...Later you can take tripple shot for range damage if necessary. For bludgeoning damage and before level 8 you can use a Bo Staff if you want or another monk weapon. Ki Rush is nice for getting into position and the high dex helps with stealth and thievery because the group lacks a rogue. Bracers of Armor are important ASAP.A strength bow allows some or all of your strength bonus to damage on range attacks. That is all I can think of. Sub in 5 levels of Gunslinger, and use a pistol/revoler, as the 5th level ability for Gunslingers is adding their Dex mod to damage. Thrown weapons or a composite strength bow lets you add in your Str mod for damage.As a rogue you really don't want penalties to your DEX based abilities either you need to be able to disarm traps and pick locks quickly and efficiently. If you're only taking the 8 in Strength for a 12 in Wisdom I'm assuming for the additional point in Will saves its not worth it imo. I would recommend dumping wis for an additional point in ...You never get 1.5x Dex to damage. I was incorrect on this according to this FAQ on Paizo: With a two-handed weapon, you add 1-1/2 times your Dexterity bonus on damage rolls, and with an off-hand weapon, you add half your Dexterity bonus on damage rolls. As per the ability's text, if an effect would prevent you from adding your Strength modifier ...Construct Legacy Content Source Bestiary 2 pg. 346 2.0 A construct is an artificial creature empowered by a force other than necromancy.Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the ...DEX is not used for damage and is only for finesse attack in PF2e, if you want damage bonus you need strength. You hatchet is not finesse, so its melee attack bonus is strength, as well as dmg. I did DEX+4, WIS+3, STR+1, CON+1 but plan to pick up strength at future ability increases, and melee was for after ranged goes kaput.SourceCore Rulebook pg. 448 4.0 There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. In all cases, saving throws measure your ability to shrug off harmful effects in the form of afflictions, damage, or conditions. You'll always add a proficiency bonus to each save. Your class might give a different proficiency ...Whenever a shield takes damage, the amount of damage it takes is reduced by this amount. This number is particularly relevant for shields because of the Shield Block feat. The rules for Hardness appear in Item Damage. HP (BT) Source Core Rulebook pg. 277 4.0 This column lists the shield's Hit Points (HP) and Broken Threshold (BT).The Psychic, introduced originally in PF1's Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. The Psychic's spellcasting emphasizes spell slots less than most full spellcasters, instead relying more heavily on spending Focus Points to "Amp" cantrips for additional effects.That takes a Mythic Feat, compared to Piercing and Slashing grace which are regular feats with no class requirements, just need Weapon Finesse and Weapon focus first. they also apply the effect to non-finesse weapons like Scimitars and Bastard Swords (haven't tried Tridents, but they certainly should get the dex->damage at least) which Mythic ...So starting with 18 DEX / 16 STR can be nice bonus damage at 1st level, but it's more likely you'll feel the difference the most not in damage, but with the Athletics skill or the type of Armor you can wear: Med/Heavy can use Fortification Runes at mid-levels, negating Crits against you, but that requires higher STR rating to avoid speed/skill ...When you remove the things that Dex can also do, Strength is basically left with lifting up large rocks, while Dex has Acrobatics, AC, and Dex Save (Which are frequent, unlike Str Saves). In pathfinder 2e, there is 1 subclass of 1 class that gets to add Dex to damage, ensuring that Dex doesn't become the god-stat it was in 5e/3.5/PF1e.With an adaptative bow, if your str increase, you bow now count as +3, if your str decrease, you bow now count as +1. Note that the +X on a composite bow refers only to the damage, not the attack of the bow, which always uses your dex modifier. Also, the +X on composite bow is different from +X that you would get from a magical weapon, so it is ...In practice the flexibility of Flurry of Blows means the Monk is much more likely to get those first two attacks each round, the ones that are likely to hit and crit. Their speed boost really helps with that too. When damage really matters though, when you're already toe to toe with the big baddy, Flurry of Blows doesn't really do much.Closest it gets is Str to damage with thrown weapons. It doesn't tell you that you can't add Dex to damage with firearms because there is nothing that tells you to add Dex to damage on ranged attacks in the first place. This logic holds true for every last rule in the game. Nothing is ever allowed due to a lack of restrictive text; things are ...The process to remove the transmission assembly is very similar for both the two- and four-wheel-drive Nissan Pathfinder models. You remove the transmission and transfer case as a ...Prerequisite (s): Weapon Finesse, base attack bonus +1. Benefit (s): You may add your Dexterity modifier in place of your Strength modifier when wielding a weapon that gains the benefits of the Weapon Finesse feat when determining additional damage inflicted upon a successful attack. This modifier to damage is not increased for two-handed ... Precision damage is added to the weapon's damage. Once. So if a 1st level rogue hi

Fighter on 60% to hit, 1d8+4, 1d6+4, double slice. 11.20 damage. Barbarian, two swings at 1d8+10, 50% hit chance, - 5 map on 2nd attack. 12.33 damage. So, fighter nearly at giant instinct level of damage, without needing an action to rage, or being 3 ac lower. If barbarian gets double slice, his average damage in 2 strikes 14.50.A strength bow allows some or all of your strength bonus to damage on range attacks. That is all I can think of. Sub in 5 levels of Gunslinger, and use a pistol/revoler, as the 5th level ability for Gunslingers is adding their Dex mod to damage. Thrown weapons or a composite strength bow lets you add in your Str mod for damage.SourceCore Rulebook pg. 544 4.0 An alchemical bomb combines volatile alchemical components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects. Bombs have the bomb trait. Bombs are martial thrown weapons with a range increment of 20 feet.The Damage section in Playing the Game calls out "Melee damage roll = damage die of weapon or unarmed attack" further reinforcing Unarmed Attack vs Melee Weapon as distinct and Unarmed as "not a Weapon". Another corner case is: a Melee Weapon with Thrown makes a Ranged Attack, and is considered a Ranged Weapon for that attack.When you remove the things that Dex can also do, Strength is basically left with lifting up large rocks, while Dex has Acrobatics, AC, and Dex Save (Which are frequent, unlike Str Saves). In pathfinder 2e, there is 1 subclass of 1 class that gets to add Dex to damage, ensuring that Dex doesn't become the god-stat it was in 5e/3.5/PF1e.Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys.Armor. SourceCore Rulebook pg. 274 4.0 Armor increases your character's defenses, but some medium or heavy armor can hamper movement. If you want to increase your character's defense beyond the protection your armor provides, they can use a shield. Armor protects your character only while they're wearing it.Base Weapons. SourcePlayer Core pg. 275Most characters in Pathfinder carry weapons, ranging from mighty warhammers to graceful bows to even simple clubs. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 8.Ranged weapons with this trait use the range increment specified in the weapon’s Range entry. You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.Main hand deals 1d4 +8, while off-hand deals 1d4+5. If double slice gave full damage, it would give me only a total of the 6 damage. Even as you gain levels and dex increases, lets say you get up to a +10 dex modifier. You only have 3 off-hand attacks (which you don't even get till 15th level).Fire Increase the damage die size of fire damage dealt by the impulse by one step. Metal Choose acid, electricity, or piercing. Until the start of your next turn, each time a creature touches you or damages you with an unarmed melee attack or non-reach melee weapon, it takes damage of the chosen type equal to half your level (minimum 1 damage).Bonus damage from size is included in attacks' flat bonus, such as that granted by Enlarge or lack thereof, such as in Shrink.Even Gargantuan creatures use standard weapon dice (here, their striking longspear does 2d8 damage and their greater striking greatsword does 3d12)*. Creatures from the Bestiaries should have modifiers to have them deal an appropriate amount of damage included, and the ...You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment in feet. Ranged weapons with this trait use the range increment specified in the weapon’s range entry. p183.Player Builds. Been kicking around a few ideas. Mainly a Dex based rat folk thaumaturge with a whip and mirror implement at level 1, weapon implement to master later. Huge reach with a tiny whip with mirror and great AOOs. Or a dapper tiefling with a sword cane.Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties. Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties. Ranged weapons don’t normally add an ability modifier to the damage roll, though weapons with the propulsive trait add half your …Welcome to the Pathfinder 2e Monk! This is, by far, the most interesting take on the Monk Class that I've ever seen in a TTRPG system. The stance system is i...When you remove the things that Dex can also do, Strength is basically left with lifting up large rocks, while Dex has Acrobatics, AC, and Dex Save (Which are frequent, unlike Str Saves). In pathfinder 2e, there is 1 subclass of 1 class that gets to add Dex to damage, ensuring that Dex doesn't become the god-stat it was in 5e/3.5/PF1e.SourceCore Rulebook pg. 283 4.0 A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.When you remove the things that Dex can also do, Strength is basically left with lifting up large rocks, while Dex has Acrobatics, AC, and Dex Save (Which are frequent, unlike Str Saves). In pathfinder 2e, there is 1 subclass of 1 class that gets to add Dex to damage, ensuring that Dex doesn't become the god-stat it was in 5e/3.5/PF1e.SourceCore Rulebook pg. 274 4.0 While wearing a suit of armor, you take the penalty listed in this entry to your Speed, as well as to any other movement types you have, such as a climb Speed or swim Speed, to a minimum Speed of 5 feet. If you meet the armor's Strength threshold (see below), you reduce the penalty by 5 feet.Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys.A D4 monk attack, even with dex to damage, becomes an awful limitation past level 4-5. A rouge can have one of these in their off hand to take advantage of finesse trip or disarm or other cool feature, but still rely on a higher damage die weapon as their main thing. Monks in a stance don't get options like that.Ranged weapons with this trait use the range increment specified in the weapon’s Range entry. You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.As it's stated in the thrown trait: "You can throw this weapon as a ranged attack, and it is a ranged weapon when thrown." But: "A thrown weapon adds your Strength modifier to damage just like a melee weapon does. And in the Thief racket for rogues: "When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage ...While you are raging: You deal 2 additional damage with melee Strikes. This additional damage is halved if your weapon or unarmed attack is agile. You take a –1 penalty to AC. You can't use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.SourceCore Rulebook pg. 463 4.0 When you fall more than 5 feet, you take bludgeoning damage equal to half the distance you fell when you land. Treat falls longer than 1,500 feet as though they were 1,500 feet (750 damage). If you take any damage from a fall, you land prone. You fall about 500 feet in the first round of falling and about 1,500 ...Again like checks, you may also apply circumstance, status, item, and untyped penalties to the damage roll, and again you apply only the greatest penalty of a specific type but apply all untyped penalties together. Use the formulas below. Melee damage roll = damage die of weapon or unarmed attack + Strength modifier + bonuses + penalties Ranged ...I am fairly new to Pathfinder (coming over from years of D&D 5e) and I am having a lot of trouble finding guidance for a good weapon for the Magus class. I am using a Dex-based build, so I chose an Elven Curved Blade for my weapon (it has Finesse and deals 1d8 damage). However, I just saw today that it is a 2-handed weapon.Flourish Monk SourceCore Rulebook pg. 156 4.0 Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune.For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. When you remove the things that Dex can also do, Strength is basically left with lifting up large rocks, while Dex has Acrobatics, AC, and Dex Save (Which are frequent, unlike Str Saves). In pathfinder 2e, there is 1 subclass of 1 class that gets to add Dex to damage, ensuring that Dex doesn't become the god-stat it was in 5e/3.5/PF1e. First and foremost, keep in mind that the Pathfinder 2e Champion is NOT (as almost universally agreed) a powerful class. It lacks the damage of a offensive-oriented martial class (for reference, the Fighter has higher accuracy, the Barbarian has Rage and other classes have ways to cheat on action economy/MAP or bonus damage) and it is not …IIRC, its the optimized Monk / Zen Archer archetype. It really depends on what level though. Before the Zen Archer is shooting stunning fists out of his bow and has something like 8 x 2d10 shots per turn with WIS to-hit, its not quite as strong as just a DPS Fighter with a Bow. 0. Dorrin12.Only to hit. No. A fifth level gunslinger may add his Dex mod to damage at level 5 but only with firearms. And the Trench Fighter archetype can add his Dex to damage at level 3. A Bolt Ace gunslinger may add his dexterity to damage with crossbows at level 5. If you’re looking to boost your damage with ranged weapons, the Deadly Aim Feat works ...Doing a brief look over for Pathfinder 2e for a game a friend talked me into, it looks a lot more balanced, and I am extremely excited to be playing my way of the sniper. ... but forget that they lack dex damage bonus until lvl 5 and also spend a ton of gold on crafting ammunition, have to factor in misfire chances, MUCH shorter range than bows ...Any of the 3 options, 24 dex= +7 to hit/damage, You have atleast 3 attacks out of 6 at max bab. In which case your stats at start (if you take the race I recommend below) Dex:18 (focus ability increase on dex for AC,+to hit and + to damage.). Chr:18 (will give you +4 to AC, +4 to saves if you have divine grace).Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.3. Bascna. • 1 yr. ago. You might find my list of Armor Options useful for comparing all of your choices in one place. 1. Outlas. • 1 yr. ago. You're correct that switching armor is rather uncommon, and also that the most common reason is switching to lighter armors as dex goes up as you level.Most electronic documents such as software manuals, hardware manuals and e-books come in the PDF (Portable Document Format) file format. If your PDF reader is displaying an error i...For the full list of special materials, see the Special Materials page of the Pathfinder SRD. Here are some examples of special materials which you will commonly see in Pathfinder campaigns: Adamantine: Adamantine armor adds damage reduction (DR), though it is very expensive. Most materials can only be used for weapons or armor; Adamantine is ...Finesse Legacy Content Source Core Rulebook pg. 282 4.0 You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.Weapon Damage Dice says, "A standard weapon deals one die of damage, but a magical striking rune can increase the number of dice rolled, as can some special actions and spells." And Power attack says, "If this Strike hits, you deal an extra die of weapon damage ." Seems pretty clear. (except for the part about "counting damage dice".Below are the results of my work: ninety pages of champion build advice, which accounts for everything currently available to champions as of the Advanced Player's Guide. It includes ability scores, class feats, general feats, skills, equipment, ancestries, allies, archetypes, all six causes, every domain and focus spell, and even noteworthy ...This is a guide to the Pathfinder Second Edition by Roll20-character sheet.See Pathfinder for more general stuff. The Basics . Note: This guide is likely not 100% up-to-date with the sheet's latest features, but the official documentation isn't always better. Check both pages to cover more ground. Pathfinder Second Edition by Roll20 …Especially as the only frontliner. 1 AC, let alone 2, is better than +5 ft of movement any day of the week. So as a strength magus you're looking at 18 str with either 16 dex and studded leather, 14 dex and scale mail, or 12 dex and breastplate. Any of those is fine, it just depends on how much you value the other benefits of dex vs other ...Pathfinder 2e does not restrict who can use two-weapon fighting. This means that any character can fight with any two weapons as long as he or she is proficient with them. Doing so may or may not be beneficial depending on your character's class, what weapons you choose to fight with, and when you decide to attack with those weapons.Take a level in either of those, then get Slashing Grace, focusing on the Sibat (exotic weapon, one handed, Slashing or Piercing, 10ft range). Slashing Grace never makes mention of melee attacks, so by strict (very strict) RAW, it should allow Dex to damage on thrown weapons. I believe there's a psionic feat that lets you do this as long as you ... Weirdly enough, due to how each trait scales, Deadly actually provides significantly bigger crits at later le

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First and foremost, keep in mind that the Pathfinder 2e Champion is NOT (as almo...

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Str/Dex Bonus: This will boost your Eidolon's damage, AC, and Reflex saves. The bonuses might ...

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The thief has sneak attack to do good melee damage. And Sneak Attack specifically also...

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Nope. Pathfinder 2E only allows dex to damage on that specific rogue. But, honestly most of the damag...

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Would homebrewing dex to damage break the balance in Pathfinder 2E? Here are our thoughts on the subject!Get the Pathfin...

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Price 18 gp; AC Bonus +5; Dex Cap +1; Check Penalty-3; Speed Penalty-10 ft. Strength {...

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SourceCore Rulebook pg. 278 4.0 Almost all characters start out trained in unarmed attacks. You can S...

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